mythology by: Irish Mythology

Source: Traditional Irish Mythology

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In the ancient days when the Tuatha Dé Danann ruled Ireland, there came a time when their greatest need would be met by an unexpected arrival. The court at Tara was holding its great assembly, with all the nobles and champions of Ireland gathered in the magnificent hall that shone like a second sun upon the hill.

King Nuada of the Silver Hand sat upon his throne, restored to rule after Dian Cécht had crafted him a new hand of silver. Around him sat the greatest of the Tuatha Dé Danann: the Dagda with his mighty club, Goibniu the divine smith, Dian Cécht the physician, Credne the metalworker, Luchtaine the carpenter, and many others. Each was master of his own art, and together they formed the most skilled assembly ever gathered in Ireland.

But despite their wisdom and power, dark clouds gathered on the horizon. Word had come that Bres the Beautiful, their former tyrant king, was gathering a host of Fomorians across the sea, planning to return and reclaim Ireland by force. The Tuatha Dé Danann needed a war-leader, someone who could unite all their skills and lead them to victory against the forces of chaos.

As the nobles debated this problem, a commotion arose at the great gates of Tara. The gatekeeper, a warrior named Cearmann the Long, came hurrying into the hall with a look of wonder upon his face.

“My lord King,” he said, bowing before Nuada’s throne, “there is a young man at the gates who seeks entry to your court. Never have I seen his like – he shines like the sun itself, and his bearing is that of one born to command.”

“What name does he give?” asked Nuada.

“He calls himself Lugh Lámhfhada – Lugh of the Long Arm. And my lord,” Cearmann’s voice dropped to an awed whisper, “I believe he speaks the truth when he claims to be of divine blood.”

“Bring him forward,” commanded the king. “But first, tell me – what skill does he claim? For none may enter Tara who does not possess an art that we need.”

Cearmann shifted uncomfortably. “That is where the matter becomes… unusual, my lord. He claims to be a wright.”

“We have Luchtaine the Wright already,” said the king. “Tell the stranger this, and let him name another skill.”

The gatekeeper departed, but returned within moments, even more perplexed than before.

“He says he is a smith, my lord.”

“We have Goibniu the Smith. What else?”

Again Cearmann left and returned. “He claims to be a warrior and champion.”

“We have many warriors. Ogma the Strong is our champion. Next?”

“A harper, my lord.”

“We have harpers in plenty.”

“A poet and storyteller.”

“We have poets.”

“A sorcerer.”

“We have druids skilled in all magic.”

“A healer and physician.”

“Dian Cécht is our physician, the greatest in all the world.”

“A cupbearer.”

“We have nine cupbearers of noble blood.”

“A brazier, skilled in working metal.”

“Credne fills that role.”

By now, the entire court was listening to this strange exchange. Never had they heard of anyone claiming so many different skills. Cearmann continued his list: “He says he is also a horseman, a fighting man, a sailor, a judge, a druid of druids, a craftsman of craftsmen, and…” the gatekeeper paused dramatically, “a king among kings.”

A murmur ran through the assembly. No single person, not even among the divine Tuatha Dé Danann, had ever claimed mastery of so many arts.

King Nuada leaned forward on his throne. “Return to this stranger and ask him this question: Have we any one man among us who possesses all these skills at once? For if we have not, then perhaps he is the man we need.”

When Cearmann returned with this message, the answer came back immediately: “Tell the king that he does not have such a man, for I am Lugh Samildánach – Lugh the Equally Skilled in All Arts. I am he who can do all things, and I have come to serve Ireland in her hour of greatest need.”

At these words, King Nuada rose from his throne. “Bring this Lugh before us immediately. If he truly possesses all the skills he claims, then the gods themselves have sent him to us.”

The great doors of the hall swung open, and Lugh entered. The sight of him struck the assembly to silence. He was tall and perfectly formed, with hair that blazed like spun gold and eyes that held the depths of both sky and sea. His cloak was of the finest purple, fastened with a brooch of red gold, and his tunic shone white as fresh snow. Around his waist was a belt of silver, and in his hand he carried a spear that seemed to be wreathed in flames.

But more than his appearance, it was his presence that awed them. He moved with the fluid grace of a master warrior, the careful precision of a craftsman, and the commanding dignity of a born king. As he walked down the length of the hall, every eye followed him, and every heart knew that this was no ordinary visitor.

Lugh stopped before King Nuada’s throne and bowed with perfect courtesy. “Greetings, Noble King of the Tuatha Dé Danann. I am Lugh, son of Cian of your people and Ethniu of the Fomorians. I have come to offer my services to Ireland and to you.”

“You claim many skills, young Lugh,” said Nuada carefully. “But claims are easily made. Will you consent to be tested in each art you have named?”

“I will,” replied Lugh without hesitation. “Test me in whatever manner you choose, and judge for yourself whether my words are true.”

And so began the testing of Lugh, which lasted for thirteen days and became legendary throughout Ireland. Each day, he was challenged in different arts by the greatest masters among the Tuatha Dé Danann.

First, Luchtaine the Wright brought forth the finest woodwork he had ever created and challenged Lugh to match it. Without tools save what he could find around the hall, Lugh carved a chair so beautiful and perfect that it seemed to have grown naturally from a single piece of wood. Every joint was flawless, every curve pleasing to the eye, and when King Nuada sat upon it, it fitted him as if it had been made specifically for his body.

Next, Goibniu the Smith led Lugh to his forge and handed him hammer and tongs. “Show me your skill with metal,” he commanded. Lugh took up the tools and, working with impossible speed and precision, forged a sword that gleamed like starlight. When he tested its edge on an iron bar, the sword cut through as easily as if the bar were made of butter. Goibniu examined the blade with wonder, for its craftsmanship exceeded even his own divine skill.

Ogma the Strong challenged Lugh to feats of strength and combat. They wrestled upon the green before Tara while all the court watched, and though Ogma was renowned as the strongest of the Tuatha Dé Danann, Lugh threw him not once but three times. In swordplay, archery, and spear-casting, Lugh proved himself superior to every champion who faced him.

The court poet challenged Lugh to compose verses in the ancient meters, and Lugh sang impromptu songs so beautiful that birds came down from the sky to listen. His stories made the listeners laugh and weep in turn, and his praise-poems stirred the hearts of even the most jaded nobles.

Dian Cécht brought forth a warrior who had been grievously wounded in battle, his wounds festering and beyond the physician’s skill to heal. Lugh laid his hands upon the man and spoke words of power, and immediately the wounds closed and the fever left him. The warrior sprang up, completely restored to health.

In sorcery, Lugh demonstrated powers that amazed even the druids. He made fire burn without fuel, caused rain to fall from a clear sky, and spoke with the spirits of the wind and water. He could see events happening in distant lands and predict the weather days in advance.

When challenged to show his skill as a cupbearer, Lugh served wine at the evening feast with such grace and dignity that every guest felt honored by his service. As a horseman, he rode the wildest steeds in the royal stable as easily as if they were gentle ponies. As a sailor, he guided a ship across the nearby lake in a storm that would have defeated any mortal navigator.

But it was on the thirteenth day that Lugh truly proved his worthiness. King Nuada arranged for a great fidchell board to be brought forth – the ancient Irish game of strategy and skill. “Let us see,” said the king, “if you can defeat our best players.”

One by one, the greatest gaming masters of the Tuatha Dé Danann sat down to play against Lugh. Each one was confident in his skill, for fidchell was considered the supreme test of intelligence and foresight. But Lugh defeated them all, not just winning but winning so decisively that his opponents could only stare in amazement at his superior strategy.

Finally, only King Nuada himself remained to challenge the newcomer. They played three games, and in each one, Lugh demonstrated not only superior skill but also a profound understanding of the deeper patterns that governed both the game and the world itself. His play was like poetry in motion, beautiful to watch even as it proved unbeatable.

When the third game ended with Lugh’s victory, King Nuada stood and removed the golden circlet from his own brow. “Young Lugh,” he said in a voice that rang throughout the hall, “you have proven yourself to be exactly what you claimed – a master of all arts. In our darkest hour, when we need a leader who can unite all our skills in the coming war, the gods have sent us you.”

He placed the circlet upon Lugh’s head. “From this day forward, you shall be our chief and our war-leader. Guide us with your wisdom, inspire us with your example, and lead us to victory over our enemies.”

The entire assembly rose and hailed Lugh as their new champion. From that day forward, he took his place at the head of the Tuatha Dé Danann, bringing together all their scattered skills and knowledge into a unified force.

Under Lugh’s leadership, the various craftsmen, warriors, and druids learned to work together as never before. Goibniu forged weapons to Lugh’s designs, Dian Cécht prepared healing magic according to Lugh’s plans, and every warrior trained according to Lugh’s methods.

When the Fomorians finally invaded Ireland, they found waiting for them not a scattered group of individual masters, but a perfectly coordinated army led by one who excelled in every art of war and peace. And in the great battle that followed, it was Lugh’s mastery of all skills – his strength as a warrior, his wisdom as a leader, his magic as a druid, and his foresight as a king – that won the victory and saved Ireland from darkness.

The coming of Lugh taught the Tuatha Dé Danann, and all who heard the tale afterward, that true leadership comes not from excelling in just one area, but from understanding how all skills and knowledge work together. The greatest leaders are those who can see the connections between different arts and bring out the best in everyone around them.

And so Lugh Samildánach became not just a god of skill and craft, but a symbol of the truth that excellence in one thing is good, but understanding of all things is divine.

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